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Attack-X X-wing schedule:

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Event Descriptions:

HYPERSPACE MAIN EVENT:

200-point Hyperspace-legal squads. 75-minute rounds. Four rounds of Swiss pairings, then a cut to the top four. Players must bring an Extended-legal squad with all necessary cards, dials, obstacles, etc. Players must bring other core set components, such as maneuver templates, a damage deck, tokens, etc. This is the main event.

ACES HIGH SIDE EVENT:

Each player must bring one Extended-legal ship with a squad limit of 80 points, with all necessary cards, dials, etc. Players must bring other core set components, such as maneuver templates, a damage deck, tokens, etc.
Format: This event uses the rules for the Aces High scenario from the Epic Battles expansion page 15 with the following exception: the game does not end when a squad has earned 6 or more Victory counters. Instead, the game will end when the 120-minute timer expires. Other rules to be clarified before the event, such as complex critical injury deaths.

EXTENDED POCKET ACES:

Each player must bring one Extended-legal ship with a squad limit of 80 points, with all necessary cards, dials, etc. Players must bring other core set components, such as maneuver templates, a damage deck, tokens, etc. This does NOT need to be the same ship from the ACES HIGH event.
EACH ROUND players will be randomly teamed up with another participant. These random teams will compete against each other (also randomly) in 60-minute games. Team discussion is acceptable, but each player ultimately controls their own ship. Points are awarded to each player of the team: 2 points for a team win, 1 point for a modified team win, 0 points for a team loss. Each player keeps track of their individual points for the duration of the event.

*Participation in each event, as well as winning games, will give you entries to win the yearly game mat*