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GuildBall Rules

We will be running a Guild Ball Regional Cup Tournament.  All Main Guild & Minor Guilds must follow the 10 or 8-man format as set out in the Organized Play Document.

Saturday Event Rules – Sept 15

  • Start Time for this event will be 10:00 AM
  • All Captains & Mascots In the 10-man roster only one of each in a 6-man squad in any game.
    • 1 Captain & Mascot in an 8-man Roster for the Minor Guilds
  • Only one of any veteran or regular model can be in your 6-man squad in any game.
  • Only One Union model per all non-union Guilds No Union members will be allowed for teams that have Minor Guild released.
  • 45 Minute Clock (Please bring your own timers if you have them)
  • Please try to have your lists prepared in advance
  • All Pre-Released models will be allowed for use during this event.

Sunday – Sept 16

  • There will be an Event Run from the MOB Football Association Document.
  • Such as Homelands Cup or Guildball Doubles
  • This is a casual format suited to all players and will not be a competitive event more open play.

Player Responsibilities

  • Players participating in a Regional Cup event must bring all their own models, stat cards, dice, measuring devices, markers, and templates they require for play. Tokens representing in-game effects such as Influence, and abilities are required and must be kept adjacent to the corresponding model on the table.
  • There is no Painting Requirement for this event.